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| tutorials:advanced:bullet_world_robot [2015/09/11 11:46] – gkazhoya | tutorials:advanced:bullet_world_robot [2015/09/17 15:54] (current) – [Boxy Prolog description] gkazhoya | ||
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| ====== Setting up the Bullet world with a new robot ====== | ====== Setting up the Bullet world with a new robot ====== | ||
| - | This tutorial will walk you though creating your own repo / metapackage from scratch that will use CRAM and Bullet world with your own robots. In this tutorial we will use the Boxy robot as an example. | + | This tutorial will walk you though creating your own repo / metapackage from scratch that will use CRAM and Bullet world with your own robots. In this tutorial we will use the [[http:// |
| The starting point of this tutorial is an installation of CRAM including projection with PR2. If you followed the installation manual, you should have all the necessary packages already. | The starting point of this tutorial is an installation of CRAM including projection with PR2. If you followed the installation manual, you should have all the necessary packages already. | ||
| + | |||
| + | |||
| + | ===== Robot URDF description ===== | ||
| + | |||
| + | The first thing that we actually need is the robot, more precisely, its URDF description. | ||
| + | For the quadrotor it is located in a repo on Github and if you're lucky it's also release as a Debian, so let's install it / clone it into our ROS workspace: | ||
| + | |||
| + | <code bash> | ||
| + | sudo apt-get install ros-YOUR-ROS-DISTRO-hector-quadrotor-description | ||
| + | rospack profile | ||
| + | # or | ||
| + | cd ROS_WORKSPACE_FOR_LISP_CODE | ||
| + | cd src | ||
| + | git clone https:// | ||
| + | cd .. | ||
| + | catkin_make | ||
| + | </ | ||
| + | |||
| + | CRAM takes the URDF descriptions of the robots from the ROS parameter server, i.e., you will need to upload the URDFs of your robots as a ROS parameter. For our robot there is a launch file doing that, you will find it here: | ||
| + | |||
| + | <code bash> | ||
| + | roscd hector_quadrotor_description/ | ||
| + | </ | ||
| + | |||
| + | It's called '' | ||
| + | |||
| + | <code xml> | ||
| + | < | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | | ||
| + | <node name=" | ||
| + | <node name=" | ||
| + | <node name=" | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | It includes a robot state publisher to publish the TF, we will need it to know the names of the TF frames of the robot later. | ||
| + | It also starts Rviz: | ||
| + | |||
| + | <code bash> | ||
| + | roslaunch hector_quadrotor_description xacrodisplay_quadrotor_base.launch | ||
| + | </ | ||
| + | |||
| + | (It also starts a GUI to play with the joint angles but let's ignore that.) | ||
| + | |||
| + | Let's check if the URDF's on the parameter server using RViz. For that, in RViz click: | ||
| + | |||
| + | <code bash> | ||
| + | Add -> RobotModel -> Robot Description: | ||
| + | Add -> TF | ||
| + | </ | ||
| + | |||
| + | To be able to see the TF frames choose '' | ||
| + | |||
| + | {{ : | ||
| + | |||
| ===== Directory / file setup ===== | ===== Directory / file setup ===== | ||
| - | First of all, let' | + | Now let' |
| - | < | + | < |
| - | mkdir cram_boxy | + | mkdir cram_quadrotor |
| - | catkin_create_pkg | + | catkin_create_pkg |
| </ | </ | ||
| Edit the '' | Edit the '' | ||
| - | < | + | < |
| cmake_minimum_required(VERSION 2.8.3) | cmake_minimum_required(VERSION 2.8.3) | ||
| - | project(cram_boxy) | + | project(cram_quadrotor) |
| find_package(catkin REQUIRED) | find_package(catkin REQUIRED) | ||
| catkin_metapackage() | catkin_metapackage() | ||
| </ | </ | ||
| - | The first ROS package we will create will be the Prolog description of our robot. We will call it '' | + | The first ROS package we will create will be the Prolog description of our robot. We will call it '' |
| - | Go back to the root of your '' | + | Go back to the root of your '' |
| - | < | + | < |
| cd .. | cd .. | ||
| - | catkin_create_pkg | + | catkin_create_pkg |
| </ | </ | ||
| - | Now let's create the corresponding | + | Now let's create the corresponding |
| - | < | + | < |
| ;;; You might want to add a license header first | ;;; You might want to add a license header first | ||
| - | (defsystem cram-boxy-knowledge | + | (defsystem cram-quadrotor-knowledge |
| :author "Your Name" | :author "Your Name" | ||
| :license " | :license " | ||
| Line 45: | Line 102: | ||
| :components | :components | ||
| ((:file " | ((:file " | ||
| - | | + | |
| </ | </ | ||
| - | Now create the corresponding '' | + | Now create the corresponding '' |
| - | < | + | < |
| ;;; license | ;;; license | ||
| (in-package :cl-user) | (in-package :cl-user) | ||
| - | (defpackage cram-boxy-knowledge | + | (defpackage cram-quadrotor-knowledge |
| (:use #: | (:use #: | ||
| #: | #: | ||
| Line 61: | Line 118: | ||
| </ | </ | ||
| + | Also, an empty '' | ||
| - | ===== Robot URDF description ===== | + | Now, let's compile our new packages ('' |
| - | Now, before creating the file with the actual code (called | + | <code lisp> |
| + | CL-USER> , | ||
| + | ros-load-system | ||
| + | cram_quadrotor_knowledge | ||
| + | cram-quadrotor-knowledge | ||
| + | </ | ||
| + | |||
| + | |||
| + | ===== Boxy Prolog description ===== | ||
| + | |||
| + | Now, let's describe our robot in Prolog, such that we could do some reasoning | ||
| + | |||
| + | We fill in the file '' | ||
| + | |||
| + | As can be seen from the TF tree, our robot has 3 camera frames, 1 depth and 1 RGB frame from a Kinect camera, and an RGB frame from a Kinect2 camera. | ||
| + | {{ : | ||
| + | |||
| + | It' | ||
| + | It also has a pan-tilt-unit. | ||
| < | < | ||
| - | cd ROS_WORKSPACE_FOR_LISP_CODE | + | ;;; license |
| - | cd src | + | |
| - | git clone https://github.com/code-iai/ | + | (in-package |
| + | |||
| + | (def-fact-group boxy-metadata (robot | ||
| + | | ||
| + | | ||
| + | | ||
| + | (<- (robot boxy)) | ||
| + | (<- (camera-frame boxy " | ||
| + | (<- (camera-frame boxy " | ||
| + | (<- (camera-frame boxy " | ||
| + | (<- (camera-minimal-height boxy 1.60)) | ||
| + | (<- (camera-maximal-height boxy 2.10)) | ||
| + | (<- (robot-pan-tilt-links boxy " | ||
| + | (<- (robot-pan-tilt-joints boxy " | ||
| </ | </ | ||
| - | Compile | + | Finally, compile |
| + | ===== Loading the world ===== | ||
| - | ...as well as the '' | + | Now let's try to load our robot also into the Bullet world. |
| + | We will spawn the floor, the robot, and a couple of household objects. | ||
| - | < | + | For that, we |
| + | - load the bullet reasoning package in the REPL | ||
| + | - start a ROS node | ||
| + | - spawn the robot and the floor | ||
| + | - spawn a big box for a table and a couple of household objects to go on top | ||
| + | <code lisp> | ||
| + | ;; step 1 | ||
| + | (asdf: | ||
| + | (in-package :btr) | ||
| + | |||
| + | ;; step 2 | ||
| + | (roslisp: | ||
| + | |||
| + | ;; step 3 | ||
| + | (let ((robot-urdf (cl-urdf: | ||
| + | (prolog | ||
| + | `(and | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | : | ||
| + | : | ||
| + | | ||
| + | |||
| + | ;; step 4 | ||
| + | (prolog | ||
| + | `(and | ||
| + | | ||
| + | | ||
| + | :size (0.7 1.5 1) :mass 10.0)) | ||
| + | | ||
| + | :mesh :pot)) | ||
| + | | ||
| + | :mesh :mug)) | ||
| + | | ||
| + | :mesh :mug)))) | ||
| </ | </ | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | |||
| + | |||
| + | ===== Reasoning with Boxy ===== | ||
| + | |||
| + | Let's try some reasoning: | ||
| + | |||
| + | <code lisp> | ||
| + | BTR> (prolog ' | ||
| + | NIL | ||
| + | </ | ||
| + | |||
| + | The query asks if the object '' | ||
| + | The answer is " | ||
| + | Now let's put the object higher and try again: | ||
| + | |||
| + | <code lisp> | ||
| + | BTR> (prolog ' | ||
| + | | ||
| + | | ||
| + | BTR> (prolog ' | ||
| + | (((?WORLD . #< | ||
| + | (?ROBOT . CRAM-BOXY-KNOWLEDGE:: | ||
| + | . # | ||
| + | </ | ||
| + | |||
| + | Now it is visible. | ||
| + | |||
| + | Let's put the pot down: | ||
| + | |||
| + | <code lisp> | ||
| + | BTR> (simulate *current-bullet-world* 50) | ||
| + | </ | ||
| + | |||
| + | Now let's do something more complex: let's generate a visibility costmap, that will generate poses from where Boxy will be able to see the pot. | ||
| + | As we're going to be using costmaps, we will need to define costmap metadata first: | ||
| + | |||
| + | <code lisp> | ||
| + | BTR> (def-fact-group costmap-metadata () | ||
| + | | ||
| + | | ||
| + | | ||
| + | |||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | </ | ||
| + | |||
| + | We should also load the '' | ||
| + | <code lisp> | ||
| + | BTR> (asdf: | ||
| + | </ | ||
| + | |||
| + | Now let's create a location designator for a pose to see the '' | ||
| + | |||
| + | <code lisp> | ||
| + | BTR> (let ((location-to-see (desig: | ||
| + | | ||
| + | | ||
| + | </ | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | |||

